The audaciousness of Ignite 1.0 allowed us to iteratively build an even more audacious Ignite 2.0. Armed with the insights gleaned during Ignite 2.0 we (you guessed it!) iterated to an even more audacious Ignite 3.0. Unlike previous Ignite iterations however, Ignite 3.0 doesn't require an active online presense & we are thus - yet to overhaul this website.
We will likely be exiting our quasi-stealth operating mode during late 2024/2025 so until then this website and the majority of its content can be taken to represent Ignite 2.0 as at December 2021-ish.
Catalyzing the policy, legislative and budgetary changes needed to end the crisis and transform the future of student mental health.
The beginning
From purpose to vision
Sean soon posed the question 'how do we translate our audacious vision into clearly measurable goals and unite the most capable people in the world to achieve them, in the shortest possible time?'
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From pain to purpose
Unaware of the effects his ADHD meds/digestive issues were having, temporarily homeless and lacking basic mental health literacy; during 2015 & 2016, Ignite's soon to be Founder, Sean experienced first hand just how broken our system really is.
Realizing how lucky he was to fully recover, since then he's had one mission - to fix it, and make sure no student would ever have to experience the avoidable suffering he did. Ignite was born.
A vision becomes a movement
Ignite quickly grew to attract a phenomenal Founding Team, leading academics, entrepreneurs and students; refusing to accept the status quo, intent to transform the future of mental health.
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At a glance
Nationwide mobilizer network
Vision: A world where every student has the ability to avoid, overcome or effectively manage any mental health challenge.
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Mission: A basic measure of mental health literacy and access achieved on every high school and college campus.
5-10 Year Policy Goals: The 2021 - 2026 Ignite Policy and Action GamePlan is currently being formulated in conjunction with legislative experts, policy makers, University Changemakers and other stakeholders across America.
The 2020 - 2026 GamePlan is scheduled for finalization by early 2021. It will set out a clear directive for measurable progress towards state legislation mandating both k-12 mental health education and minimum high-school & college councilor ratios in all 50 states.
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33+ States across the nation
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Targeting 1.5+ million students
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Reaching 2.2+ million students
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